UX DESIGN · UX RESEARCH

SoundCloud Video Feature: Product Design Concept

This was a student project completed during General Assembly's UX Design Immersive. All research, testing, and metrics were conducted independently with real participants.

SoundCloud lost 11% of its listener base over 3 years (85M → 76M) as competitors like Spotify, Apple Music, and YouTube Music added video features to engage creators and drive subscriptions. Through competitive analysis and user research, I identified video as a strategic gap and designed a feature concept that increased subscription intent by 33% in prototype testing.

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The Challenge

SoundCloud was losing ground to visually-driven competitors

Between 2019–2021, SoundCloud's listener base dropped 11% (85M → 76M) while competitors gained market share. Through competitive analysis, I found that:

  • Spotify offered Canvas (looping visuals) and podcasts with video

  • Apple Music integrated music videos and lyrics

  • YouTube Music combined audio and video seamlessly

  • Tidal featured exclusive video content and documentaries

Meanwhile, SoundCloud remained audio-only with only 40% premium subscribers — the lowest conversion rate among major streaming platforms.

The challenge was to design a video feature that could help SoundCloud compete without disrupting its audio-first identity and increase premium subscriptions.

Research

Identifying the competitive gap

I analyzed market data and usage statistics to understand SoundCloud's position:

Market Share (2021):

  • YouTube Music: 14%

  • Spotify: 31%

  • Apple Music: 15%

  • SoundCloud: 8% (lowest among major platforms)

Key Finding: All of SoundCloud's competitors offered video content. This wasn't just a feature — it was a monetization strategy. Platforms like Instagram, TikTok, and YouTube all monetized video successfully.

Understanding user needs

I surveyed 8 regular music streamers (ages 24–32) to understand their habits and pain points:

What I learned:

  • 50% used Spotify, 50% used Apple Music

  • 0% used SoundCloud as their primary platform

  • 62% (5/8) didn't pay for premium because they didn't see the value

  • Users consumed video content (music videos, behind-the-scenes, livestreams) on other platforms

Insight: Users wanted video integrated into their music experience, and they were willing to pay for exclusive content.

Solution

Introducing video to SoundCloud

Based on research, I designed a video feature that included:

  • Exclusive behind-the-scenes content from artists

  • Livestream capabilities for fan engagement

  • Premium paywall to drive subscriptions

I created user flows to map out key interactions:

Add Funds Flow — designed to remove finance dependency

Gift Redemption History — instant visibility into program activity

Wireframing & Testing (Round 1)

Wireframing & Testing
(Round 1)

I created mid-fidelity wireframes and prototyped them in Figma. I conducted usability tests via Zoom with the same 8 participants, using 2 scenario-based tasks.

Task 1: Watch a video
"Create an account and find a video you'd be interested in watching."

Findings:

  • 50% of participants struggled to navigate without onboarding

  • Text contrast made content hard to read

  • 50% (4/8) would purchase premium for the video feature

  • 25% (2/8) said no, 25% (2/8) were undecided

Task completion rate: 75% (6/8)

Task 2: Join a livestream
"Join a livestream and engage with the community."

Findings:

  • Users wanted more control (video size, comment visibility)

  • No way to navigate backward in the flow

  • Task completion rate: 100% (8/8)

Iteration

Based on feedback, I implemented the following changes:

  1. Added onboarding via pop-ups to guide users through account creation and the video section (with opt-out option)

  2. Increased text size and contrast to improve legibility and accessibility

  3. Added context during account creation (explained why information was needed)

  4. Added confirmation pop-ups to alert users when actions were complete

  5. Gave users control over livestream UI (minimize comments, resize video)

Testing (Round 2)

I tested the updated prototype with the same 8 participants using the same tasks.

Results:

1️⃣

Round 1
  • 50% would subscribe (4/8)

  • 25% said no (2/8)

  • 25% undecided (2/8)

2️⃣

Round 2
  • 75% would subscribe (6/8)

  • 25% said no (2/8)

  • 0% undecided (0/8)

Outcome: Subscription intent increased by 33% after iteration. This validated that video could be a key driver for SoundCloud's subscription growth.

Final Design

  1. Onboarding:
    Guided tour of video capabilities with opt-out option.

  1. Subscription paywall:
    After a preview, users are prompted to upgrade to SoundCloud Go+ for full access.

  1. Livestream:
    Users can engage via comments and likes, with customizable UI (minimize text, resize video)

Outcome

33% increase in subscription intent (4/8 → 6/8 participants)
100% task completion rate for livestream engagement
75% task completion rate for video discovery

This concept demonstrates how SoundCloud could close the competitive gap with video while maintaining its audio-first identity. The feature addressed a clear market need and validated strong user interest in premium subscriptions.

What I'd Do Differently

If I were to take this concept further, I'd:

  • Test with existing SoundCloud users (not just non-users) to see if it converts free listeners to premium

  • Explore monetization models (Pro-only vs. free with ads)

  • Interview the 2 participants who wouldn't subscribe to understand their resistance

  • Design creator tools (scheduling, analytics, engagement metrics)

Got a project that needs some polish?

I work with brands and teams that want to
look sharper, move faster, and design smarter.
Let’s build something worth showing off.

© 2026 Troy Norman

Got a project that needs some polish?

I work with brands and teams that want to
look sharper, move faster, and design smarter.
Let’s build something worth showing off.

© 2026 Troy Norman

Got a project that needs some polish?

I work with brands and teams that want to look
sharper, move faster, and design smarter.
Let’s build something worth showing off.

© 2026 Troy Norman